Showing posts with label Leisure. Show all posts
Showing posts with label Leisure. Show all posts

Monday, April 5, 2021

Miniature Railroads

 by Anita Mae Draper

1872, Central Pacific's locomotive 173. Public Domain

In 1949 when Walt Disney decided he wanted a miniature railroad in the back yard of his home, the Walt Disney Studios' machine shop built a 1/8 scale model of CP 173, an 1872 steam engine no longer in service. The Carolwood Pacific Railroad was open to the public from 1950-1959, giving pleasure to enough visitors to show Disney that it could be a viable attraction to his theme parks. 

Disney's railroad was just one in a long line of small ridable railroads started by rail enthusiasts for their own use, but grew into rides to attract people to zoos, botanical gardens, and other tourist venues across the world. In 1899, a stereograph by the Keystone View Company of Meadville, Pennsylvania, showed an image they entitled the smallest steam railroad in the world.


The Smallest Steam Railroad Train in the world, 1899, Keystone View Company. Public Domain


Unlike conventional railroads which are built on a standard 4 foot 8 1/2 inch track, most miniature railroads are built on a narrow-gauge track between 1 ft 11 5/8 in and 3 ft 6 inches. The narrow gauge allows for tighter curves and lighter rails. They are less costly to build and operate. Although suited for tourist attractions, they are in use in mountainous regions, as well as for industrial purposes such as logging and mining.

The Disneyland Railroad (DRR), formerly known as the Santa Fe & Disneyland Railroad, is a 3-foot narrow-gauge heritage railroad at Disneyland in Anaheim. As you can see, the difference between the small steam engine in the previous image and the DRR in this picture, is the width of the track allowing for a heavier engine and bigger cars. 

Disneyland Locomotive 2 at Main Street Station, 1960. Public Domain

The Miniature Railway Company of Manhattan, New York, operated ridable miniature railways in many parks throughout the world, as well as four World Expositions. The McGarigle Machine Company out of Niagara Falls, New York, and later out of Jersey City, built the equipment for the popular narrow gauge of 15 inches. 


Miniature Railway Train, Atlantic City, N.J., 1903. Public Domain


Coney Island, New York, had its own miniature railway as shown in the following images when taken in 1905 at short-lived Dreamland amusement park, next door to the famous Luna Park.

The Miniature Railway, Coney Island, New York, 1905. Public Domain


The Miniature Railway, Coney Island, New York, 1905. Public Domain

The White City Amusement Park in Chicago, Illinois, ran a double miniature train system on a narrow-gauge 12 inch track. The two trains passed each other on the half-mile track that had a station at each end. Track features were as simple or as elaborate as the builder wanted. As with most model railroad builders, the set is never completed and more tracks, equipment, and features are added all of the time. The same goes for many amusement park trains as they aim to bring people back over and over and must provide new ideas. Some of these features include bridging over water and going through a tunnel, elements that bring a sense of danger to the ride.


Miniature Train Operated by White City, Chicago, USA. Public Domain


Have you ever ridden on a miniature train? Care to share the particulars and what you thought of the experience?





Anita Mae Draper served a 20-year term working on air bases in the communication trade of the Canadian Armed Forces before retiring to the open skies of the prairies. She uses her experience and love of history to pepper her stories of yesteryear's romance with realism as well as faith. Anita Mae Draper's published stories appear in Barbour Publishing, WhiteFire Publishing, and Guideposts Books. Readers can enrich their story experience with visual references by checking out Anita's Pinterest boards. All links available on her website at www.anitamaedraper.com   


Sunday, March 28, 2021

Crafts of Olden Days – with Giveaway By Donna Schlachter



Neolithic Gold Bead by Mark Cartwright



Crafting is a creative process that has occupied humans for many years. Depending on the social and financial situation of the crafter, they might produce an item solely for use, such as knitted socks, a clay jar to carry water, or a wooden tool or implement such as a wheelbarrow or a chisel. When societies had solved most of their day-to-day problems such as gathering or producing enough food and water, or providing sufficient clothing and shelter, they might turn their attention to producing items used more for decoration or demonstration of status, such as embroidery, decorative wood carving, and jewelry.

The earliest stage of crafting began with early man as every object needed had to be made by hand. Without automation, this could often be tedious and labor-intensive. Consider that to knit socks, they first had to raise sheep or have access to the wool. Then somebody had to spin it, perhaps dye the wool, before the knitter actually sat with needles and a pattern in hand.

Oh, wait. No patterns. At least, nothing officially published, at least not until the early 19th century. Before that, patterns were passed along and passed down by word of mouth or perhaps on scraps of papyrus or eventually paper. 
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Decorative and household items have been found as early as 6500 BC, and each culture had its own unique style and process, using raw materials readily available, such as types of clay, gemstones, wood types, and metals. By far, gold is the most widely used metal, and as metallurgy advanced, bronze (the mixing of copper and tin) became widespread.

As sea travel advanced, sailors often returned home with samples from other people groups, spreading the styles and processes all over the world. Around 1000 BC, the Phonecians brought crafts from the English isles back to the Mediterranean, while sharing their own processes with the Brits and Celts.

During the Renaissance period, crafting moved from necessity to decoration. Folks specialized in particular crafts, including metal work, jewelry-making, clay work, needlework, and the like. The wealthy often employed craftsmen and craftswomen whose sole job was to do what they were best at. Unions and groups formed that regulated what the craftspeople could do, often testing them to determine their level of skill. It is here we see apprenticeships and journeymen and master designations important in controlling the craftspeople and setting appropriate prices.
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In the Industrial Revolution, machines were designed to replicate the manual skills in areas such as weaving, carving, woodworking, beadwork, in response to the increased population’s demand for products.

As mentioned before, in the early 1800s, patterns were published for common products such as knitted items, dresses, and needlework. Near the 1900s, manuals and instruction books became popular as most families no longer employed craftspeople, and producing craft items became indicative of leisure and free time.

Regardless of the reason—to produce something useful or beautiful or both—creativity is a trait we share with our ancestors, which shouldn’t surprise us, since we are made in the image of a creative God.

Giveaway: leave a comment, and I will randomly draw one winner of a tin-punch kit. Include your email in this format: email AT server DOT extension. For example, donna AT historythrutheages DOT com

About Donna:

Donna writes historical suspense under her own name, and contemporary suspense under her alter ego of Leeann Betts, and has been published more than 30 times in novellas, full-length novels, and non-fiction books. She is a member of ACFW, Writers on the Rock, SinC, Pikes Peak Writers, Capitol Christian Writers Fellowship, Christian Women Writers, and Christian Authors Network; facilitates a critique group; teaches writing classes; ghostwrites; edits; blogs regularly for Heroes, Heroines, and History; and judges in writing contests. www.HiStoryThruTheAges.com





Resources:

https://www.ancient.eu/crafts/

https://www.marthastewart.com/7839594/historical-origin-of-craft-techniques

https://www.pinterest.com/dmtamari/pioneer-crafts/


Saturday, December 5, 2020

Christmas Board Games

by Anita Mae Draper


Game of the Visit of Santa Claus, 1898. Courtesy, American Antiquarian Society.

Board games of the Christmas season seems the best way to complete my series on this fun way to pass leisure time. As noted in previous posts (listed below) the creation of the chromolithograph process ushered in a wonderful plethora of brightly colored printed material for board games and puzzles as well as books.

In 1898, the McLoughlin Brothers continued their winning streak of colorful board games with Game of the Visit of Santa Claus. 

Game of the Visit of Santa Claus, 1898. Courtesy, American Antiquarian Society.

Parker Brothers, another publisher of board games, had come out with their own version of a Christmas board game the year before, however they chose to feature food of the holiday celebration instead of the Santa Claus aspect.



In 1900, McLoughlin Brothers released another Christmas board game, this time featuring the outdoor sport of tobogganing which was all the rage at the time. This game is a version of the popular Snakes and Ladders game, but instead of reptiles, you're sliding down a toboggan run. 



A few years later, circa 1904, McLoughlin Bros. published another Santa game, this time with the jolly old man behind the wheel of an early model automobile. Although this game would have been great using the infinity track in the Visit with Santa Claus game at the top of this post, the actual game features a checkerboard-type game board.



Finally, in 1923, Parker Brothers published the Christmas board game I most want to play, The Journey to Bethlehem. According to my research, the playing pieces in this game feature 3D renditions of 3 Magi and 3 Shepherds. As well, it mentions over 150 Biblical references as the players traverse to Bethlehem. 


 
Of course, many other games of the Christmas season have been published in the past 100 years, with varying degrees of fun and skill. 

Do you have a favorite Christmas board game?

Other posts in my puzzles and game boards series can be found here:
Nov 5, 2020 - Teetotum or Spinner
Aug 5, 2020 - Carom and Crokinole
June 5, 2020 - Virtue Board Games


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Anita Mae Draper served a 20-year term working on air bases in the communication trade of the Canadian Armed Forces before retiring to the open skies of the prairies. She uses her experience and love of history to pepper her stories of yesteryear's romance with realism and faith. Anita Mae Draper's published stories appear in Barbour Publishing, WhiteFire Publishing, and Guideposts Books. Readers can enrich their story experience with visual references by checking out Anita's Pinterest boards. All links available on her website at www.anitamaedraper.com 


Thursday, November 5, 2020

Teetotum or Spinner

by Anita Mae Draper

Boy with a Top by Jean-Baptiste Simeon Chardin
A Child with a Teetotum by Jean-Baptiste Simeon Chardin. Public Domain

In 1738, Jean-Baptiste Simeon Chardin (1699-1799), exhibited his painting of a young boy playing with a teetotum. Yes, it looks like a marshmallow on a toothpick, but it's a toy like a spinning top. Many of the early games which I've featured in my recent posts used a teetotum to see what the player's options were instead of dice which were considered a vice and not suitable for those of good morale standing. It's a funny sounding word, but looks like a spinning top and was often called a spinner. 

Cassell's Book of Sports and Pastimes, 1888, says that teetotums originally had only four sides and were marked with the letters T for Take All, H for Take Half, N for Nothing, and P for Put in again. Those letters didn't work well with some board games and so more sides were added for more choices. Board game publishers created some with a flat disks through which the teetotum slid into, such as the one shown on the bottom right of The Wars of the Roses game which was published in the United Kingdom between 1835 and 1840. 

War of the Roses game, 1835. Public Domain

Teetotums resemble spinning tops, which have been around since ancient times, as seen in this next photo of an Ancient Middle Eastern top which has been dated back to no later than the mid-2nd millenium BCE by Wilfred G Lambert. 

Ancient Middle Eastern top. Public Domain

The ancient top above reminds me of the dreidel that is played with during the Jewish celebration of Hanukkah. (And now I have the song Dreidel, Dreidel, Dreidel running through my mind while write.) 


The teetotum is also used in the game Perinola in many Latin American countries.

My research into Google books showed that the word teetotum showed up in many conversations when talking about people spinning around, running in a frenzy, or even being confused. I haven't read Louisa May Alcott's Rose in Bloom, but one of her characters who is learning to dance says, "A fellow must have some reward for making a teetotum of himself."

References to teetotums are also mentioned in stories by Lewis Carroll, Charles Dickens, Edgar Allan Poe, and others. 

Have you played a game with a teetotum, or read a book that mentioned one?

Other posts in my puzzles and game boards series can be found here:

Aug 5, 2020 - Carom and Crokinole
June 5, 2020 - Virtue Board Games

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Anita Mae Draper served a 20-year term working on air bases in the communication trade of the Canadian Armed Forces before retiring to the open skies of the prairies. She uses her experience and love of history to pepper her stories of yesteryear's romance with realism and faith. Anita Mae Draper's published stories appear in Barbour Publishing, WhiteFire Publishing, and Guideposts Books. Readers can enrich their story experience with visual references by checking out Anita's Pinterest boards. All links available on her website at www.anitamaedraper.com 



Monday, October 5, 2020

Puzzle Blocks and Cube Puzzles

by Anita Mae Draper

<a href="http://collections.musee-mccord.qc.ca/en/collection/artifacts/C.89.59/" title="More information about this image"><img src="/ObjView/NVMA/19740890059.JPG" width="385" height="289" alt="Puzzle |  | C.89.59" /></a>
Map block puzzle, 20th century. Courtesy of © McCord Museum

Colored puzzle blocks like the one in the map puzzle image above, courtesy of the © McCord Museum, have been around since Louis Prang presented chromolithography to the world in 1897. Before then, what was called color lithography was lackluster in appearance and often monotone and dull. With Prang's new process using bright multi-colors, imaginations soared for children and adults alike.

Puzzles blocks are created by pasting parts of a large image on hollow blocks of wood. Since a block has six sides, each puzzle box contained a card showing what each completed puzzle looked like. A page from the 1880-81 McLoughlin Brothers' Catalogue of Games shows a listing of what were called cube puzzles. The list shows a variety of topics, including stories our children still read today. 

McLoughlin Brothers Catalogue of Games, 1880-1881. Public Domain, Courtesy American Antiquarian Society

The puzzles were challenging when similar images of the same topic were included in one box, especially so before the use of chromolithography. Interestingly, the left side of the McLoughlin Bros catalog page shows puzzles called comic and transformation cubes which don't necessarily match. This type invites the imagination to create characters, animals, or things without feeling the need to solve a puzzle. 

In 1898, McLoughlin Bros of New York printed this block puzzle of children playing. The colors show the exquisite detailing of the images, similar to the oil paintings which Louis Prang envisioned when he created the chromolithography process. 

https://www.blogger.com/blog/post/edit/4271375082145370896/7579518701889402515#

Puzzle blocks of this caliber are still available if one takes the time to search out them out. I found this set online at SS Moore Antiques on Rubylane where they were kind enough to let me use the images. My research into puzzle blocks showed that because the pictures were pasted onto the wood cubes, corners tend to show the most wear, and cards grow brittle. Both blocks and cards are often lost over the years, yet they are still valuable if you like to display vintage items in your decor. 



Although the cube puzzles were eye-catching in stores, it would be many years before catalogues advertising them, or any other toys, were printed in color. 

McLoughlin Bro.'s Catalogue, 1900. Public Domain, Courtesy American Antiquarian Society 

If you're interested in puzzles and game boards, check out my previous posts:
Aug 5, 2020 - Carom and Crokinole
June 5, 2020 - Virtue Board Games
May 5, 2020 - Geographical Board Games

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Anita Mae Draper served a 20-year term working on air bases in the communication trade of the Canadian Armed Forces before retiring to the open skies of the prairies. She uses her experience and love of history to pepper her stories of yesteryear's romance with realism as well as faith. Anita Mae Draper's published stories appear in Barbour Publishing, WhiteFire Publishing, and Guideposts Books. Readers can enrich their story experience with visual references by checking out Anita's Pinterest boards. All links available on her website at www.anitamaedraper.com

Tuesday, August 4, 2020

Carom and Crokinole

by Anita Mae Draper

The deciding shot, 1903. Public Domain, Library of Congress Prints and Photographs Division

While researching images for my series of board games posts, I came across this photograph of children sitting around a table playing a board game. Half of a stereograph, the caption reads, The Deciding Shot, with the image summary as, "6 children playing board game - caroms?" 

I hadn't heard of caroms, but it looked like they were playing crokinole, a game I've played many times as a child as well as an adult. According to Wikipedia, caroms, carroms, or carom, is a tabletop game with its origins in India and is still very popular in southeast Asia where tournaments are commonly held.


A carrom board, undated, Public Doman, Wikipedia


The Asian game board didn't look like the crokinole board I'm familiar with, although it did have the corner pockets, wooden playing pieces, and center hole. The method of play is also different which starts with all the pieces in the center ring and uses a larger, heavier piece called a striker to push opponent's pieces into the pockets, much like the start of a pool game. Also similar to pool, is the red piece which is designated as the queen and acts much like the eight-ball in billiards. 

Carrom men and one striker, arranged at the start of a game. Public Domain, Wikipedia

Further research on the Library of Congress website brought up a photograph of boys playing caroms in a Boys Club recreation center, yet they were using what looks like pool cues. It seems that in the late 19th century, missionaries to Asia brought the game of carrom back with them and altered it as an attempt to lure young boys away from hanging around the pool halls where gambling was a regular occurrence.


Scenes in Boys Club Recreation Center: playing caroms in junior play room, ca 1910; Public Domain, Library of Congress prints and Photographs Division 

In fact, there is another carom game which uses pool cues, two white balls, and a red ball which is played on a billiard table and was available prior to 1869 which may have been the inspiration for the version created by the missionaries. 

New rules for the American Carom game. as played on the standard America Carom billiard table. 1869; Public Doman, Library of Congress Prints and Photographs Division

As I continued my search for early crokinole boards, I found an image of a 1915 advertising pamphlet from The Carrom Company of Ludington, Michigan, showing a carom game board with the game pieces and cues, and selling as 'Pool Crokinole', however due to copyright, I can't post the image here.

Finally, a page out of the 1905 Holiday Catalogue from the John Wanamaker store shows a crokinole board, as well as a combination board where a variety of different games could be played on either side. It's interesting to note that although the crokinole board shows a hand without the cue stick, only the combination board shows pockets.

1905 Holiday Catalogue, John Wanamaker. Public Domain

1905 Holiday Catalogue, John Wanamaker. Public Domain

Instead of a cue stick, crokinole involves flicking your finger against the inside of your thumb to gain the force necessary to propel your playing piece across the board and enable it to not only hit, but push your opponent's piece off the playing surface. 


Crokinole shot, 2010. Flikr, wafterboard

According to Wikipedia, the first known crokinole board was made in 1876, Ontario, Canada, when Eckhardt Wettlaufer crafted a board for his son Adam's 50th birthday. Then in 1880, a similar crokinole board game was patented in the United States by Joshua K Ingalls. It is thought that crokinole is the marriage of British and Asian games that were popular in the 1860's, which makes sense when we find that the carom versions were present during that time as well. 

Crokinole sets can be found with plastic or wooden playing pieces. There are even crokinole travel bags to carry your huge board with you when attending family gatherings, or playing in tournaments, like the World Crokinole Championship (WCC) which is played annually in Ontario every June. 

To get back to the image at the top of this post then, due to the 1903 designation, the children's hand positions, and the playing piece, my guess is that image shows a group of children playing crokinole.

What do you think?

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Anita Mae Draper lives on the Canadian prairies where she uses her experience and love of history to enhance her stories of yesteryear's romance with realism and faith. Readers can enrich their story experience with visual references by checking Anita's Pinterest boards. All links available on her website at www.anitamaedraper.com



Saturday, July 4, 2020

Reach for Success Board Games

by Anita Mae Draper

Popular board games of the early 19th century were based on geography and morality and provided more of a few hours education than entertainment. In the latter part of the 1800's however, and spurred on by the industrial revolution, immigration to the new world provided a way for a person to shed his old life and start anew. The reach for success became the goal of life.



The Checkered Game of Life board. Wikipedia, Public Domain

Milton Bradley, a successful Massachusetts lithographer with a strong set of moral values, created the Checkered Game of Life in 1860. As you can see in the above image, the players of the board game started at INFANCY in the bottom left and traveled through life facing many of the challenges people face, such as college, honor, ambition and influence. Sprinkled in the game are pitfalls such as disgrace, poverty, prison, and even suicide. However, the major difference between this game and other board games was that the Checkered Game of Life ended WEALTH as the goal.

Yes, wealth appears to be the goal if one starts at INFANCY and follows the row to the right, then up one row and left, etc. A player received 50 points for landing on HAPPY OLD AGE, followed by MATRIMONY and then WEALTH. 100 total points and you'd win the game. The Checkered Game of Life was commercially successful and appeared in Milton Bradley's 1889-90 catalog of Games, Sectional Pictures, Toys, Puzzles, Blocks and NoveltiesThe Milton Bradley Company was a major game manufacturer well into the 20th century, long after the death of its founder in 1911. 



Milton Bradley Company Game Catalog, 1889-90. Public Domain

In 1960, the Milton Bradley Company created an updated version to celebrate the 100th anniversary of the first sale of the Checkered Game of Life. The name was shortened to the Game of Life, grimmer parts like the suicide spot were deleted, and goals reflected 1960 culture. Paper money was added to give a tangible feel of making, losing, and keeping wealth. Instead of a flat board, the updated game was played on a 3D (three dimensional) board that included a built in spinner and plastic playing pieces. A "car" that looked like a open-air bus had 6-8 holes designating seats. A blue or pink peg, depending on the gender of the player, sat in the driver's spot and picked up his "family" as he traveled along the track of life. Many versions followed this 1960 one, modernizing the game with the times which is probably why it is one of the most successful board games of all time. 


The modern Game of Life. Courtesy of New England Historical Society. CC BY-SA 3.0
If you have played the Game of Life, how did it go for you? 

If you don't like any of the current versions of the Game of Life that appear in today's market, there are numerous versions you can print off and tweak to your own heart's content. 

If you like board games, you might like my previous posts on this topic:

May 5, 2020 - Geographical Board Games
Jun 5, 2020 - Virtue Board Games



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Anita Mae Draper lives on the Canadian prairies where she uses her experience and love of history to enhance her stories of yesteryear's romance with realism and faith. Readers can enrich their story experience with visual references by checking Anita's Pinterest boards. All links available on her website at www.anitamaedraper.com






Thursday, June 4, 2020

Virtue Board Games

by Anita Mae Draper

The New Game of Virtue Rewarded and Vice Punished, London, 1818. Courtesy of SLSA B1715487

A common theme for early 19th century board games was the virtue or morality game where a player set out to prove himself of good moral character while avoiding temptations placed along his path. In 1818 London, William Darton published the above image for The New Game of Virtue Rewarded and Vice Punished. The game started on the space, the House of Correction, and the winner was the first one to travel the spiral and reach the last space, Virtue. 

Another one of these good vs evil games was the Mansion of Happiness, published in the United States in 1843. As you progress through the game, virtues are rewarded and vices punished with the winner receiving happiness as his/her reward for being virtuous.  



The game of Snakes and Ladders is probably the most well known virtue game and can be traced back to ancient India. In this game, virtue is pictured as ladders and offer a quick way to bypass squares and rise to the top, while snakes punish you and send you back to the start. I've heard that the term, back to square one, refers to this game as there is always one snake that sends you back to the start if you happen to land on its head.


Jain version Game of Snakes & Ladders India, 19th century. Courtesy Wikipedia


Kismet, meaning fate or destiny, is the name of a British version of this game. Designed in England and manufactured in Bavaria, the makers of Kismet wanted to show children that life would be rewarding if you were good and obedient, but if you were bad, you would be punished. The illustrations on this board depict a variety of wrong-doings as well as numerous snakes and ladders.


Kismet Board Game, ca. 1895. Courtesy VAM Misc 423-1981

Although the snakes in the game of Snakes and Ladders represents the serpent who tempted Eve in the Garden of Eden, the image of a snake can be disturbing to some children and adults. That could explain why another version of this common game was produced under the name of Chutes and Ladders. Nowadays, we refer to a chute as a slide like you find in play areas. 

Milton Bradley Chutes and Ladders game board c.1952. Courtesy Wikipedia

Other versions of this popular game used a winter theme, such Canada Games versions Sleds and Toboggans and The Great Game of Ups and Downs.


Game of Ups and Downs, Canada Games Company, 1920s-1930s. 


In 1900, McLoughlin Bros of New York published The Game of Tobogganing at Christmas which showed children playing in the snow. With this theme, the challenge was to climb up the stairs and avoid the squares that would send the player back down again. 

THE GAME OF TOBOGGANING AT CHRISTMAS, McLoughlin Bros., c 1899

Games, like everything else, evolve over time and the way I see it, versions that show the penalty as a ride down a chute or toboggan run cannot be classified as a penalty. How can the exercise of climbing stairs beat the temptation to fly down at a fast clip?

There are a myriad of versions that are based on virtue games. Have you played any, and if so, what version are you familiar with? 

If you enjoy board games, you might like to check out my previous post Geographical Board Games.

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Anita Mae Draper lives on the Canadian prairies where she uses her experience and love of history to enhance her stories of yesteryear's romance with realism and faith. Readers can enrich their story experience with visual references by checking Anita's Pinterest boards. All links are available on her website at www.anitamaedraper.com