by Linda Farmer Harris
In her June 26th CFHS post, Schoolyard Games, Winnie Griggs posed an intriguing question, “Was there a favorite game you
remember playing during recess?” She mentioned Hop-Scotch. Wow - that brought
back lots of memories. There is something irresistible about a chalk diagram on
a sidewalk. Children and adults alike will hop across the board and go on their
way with a chuckle and a smile. But, how many of them actually know the rules.
In
the 1864 edition of the American Boys Book of Sports and Games (Dick &
Fitzgerald, New York), the rules required that the player hop on one foot and
kick an oyster-shell or small flat stone from one compartment to the other,
without putting the lifted foot on the ground and without allowing the shell/stone to land
on a line.
The
diagram consisted of thirteen compartments, twelve were numbered, and the last
one had a large “P” standing for plum-pudding. No explanation was given for why
the plum-pudding designation.
One method to decide who went first was for each player to
throw a stone onto the diagram and the one nearest to the P played first.
The
winner would stand on the place marked with the star and throw his shell into
the No. 1 box; he would hop into the space and kick the shell back to the star.
For his second move, he threw the shell into No. 2, kicked
it from No. 2 to No. 1, then kicked it back to the star, all the while hopping
with one leg lifted. For his third move, he threw his shell into No. 3, kicked
it from 3 to 2, from 2 to 1, and out to the star. He would follow this kicking sequence
again for No. 4 — 4 to 3, from 3 to 2, from 2 to 1, and out to the star. He
followed suit for No. 5 and No. 6. He proceeded to No. 7 where he was permitted
to rest by standing with one foot in No. 6 and the other in No.7.
I don’t know about you, but I’m tired already! I found it
interesting that this was a game played primarily by boys. I’ve always thought
of it as a girls’ game.
The player must resume hopping before he can kick No. 7’s
shell back to the star, following the kicking sequence. He passes through the
beds 8,9,10, and 11 in the same pattern as 1-5, until he reaches the P. He can
now rest again. He is then required to place his shell on P and while standing on one
foot, kick the shell from P to the star in one kick.
A player loses his “innings” if he throws his shell into the
wrong compartment, if his shell or his foot rests on a line; or he kicks the
shell out of the diagram.
This made me think of the ways we chose teams or the person
to be “it.” No matter the group, everyone seemed to know the Eeny, Meeny, Miny, Moe chant. This counting rhyme has
existed in various forms since well before 1820 and common in many languages
with similar-sounding nonsense syllables. I think locality had some influence
on the rhyme also. Some chants caught a tiger by the toe, some caught a monkey or a chicken, others caught a teacher (hmmm).
We caught a cowboy and made him pay fifty dollars every day instead of letting
him go.
Eeny, meeny, miny, moe,
Catch a tiger by the toe.
If he hollers, let him go,
Eeny, meeny, miny, moe.
There
was always some kid who wasn’t satisfied with the person pointed to on the last
moe so he had to add “My mother told me to pick the very best one, and that is
Y-O-U.”
Growing up I heard “Hop, Step, and Jump” used to denote
distance. Such as, “Old man Brown’s pond is a hop, step, and jump behind his
barn.” Or, “It ain’t far, just a hop, step, and jump and you’ll be there.” In
New Mexico, it was a hop, skip, and a jump.
Lo, and behold, the boys played a game as early as 1864 that may have
originated that measurement phrase. To play, mark a long line on the ground as
a starting point. Ten yards from this point make another mark for the “spring.”
Players line up along the starting point line and in succession run to the spring line. From the spring line, he makes first a hop on one leg, then a
long step, then a long jump. He holds his ground until every player springs.
The winner is the one who covers the most ground. This is now an typical track
and field event plus a variation of it is one of the Olympic Games competitions.
I never thought of boys needing to be taught to jump, but
the 1864 manual encourages them to jump upward, downward, backward, and over
long distances. They are to practice these moves in earnest.
Now, that you’re tired and want to play indoors, “Twirling
the Plate” and "Cupid’s Coming” will fit the bill. These are particularly good
for cooling down after a vigorous romp.
Twirling the Plate was new to me, but lots of fun when I
tried it with some visiting children. I used a plastic “charger” plate; set it
on its edge and gave it a spin. I called the name of one of the children and
she had to catch it before it quit spinning or pay a forfeit. We used a dime’s
worth of pennies as the penny-forfeit. The forfeit went to the person who twirled the plate. The person called on now spins the
plate and calls on someone to catch it. It isn’t as easy as it sounds.
The girls really liked Cupid’s Coming. Yes, we Eeny, meeny, miny, moe’d to
choose the person to start the game. She chose a letter for a word that ended
in “ing.” For example, R was chosen. The IT girl said to the person next to
her, “Cupid’s coming.” The person responded, “How is he coming?” Miss IT
replied “Racing.” The person now tells the girl on her opposite side, “Cupid’s
coming.” The third person asked, “How?” The response was “Rudely.” The question
and response goes around the circle until the “R” (or chosen letter) and its
“ing” are exhausted. The penny-forfeit was used when someone couldn’t answer
with an “ing” word.
Indoors or outdoors,
kids need to be active and interact with each other. Maybe some of these old games need to be refreshed in our backyards and family outings. Have you or your family invented any games to play or modified an old game?
Blessings, Lin
Lin grew up in Lovington, New Mexico and married Jerry 47 years ago this month. When she isn't researching the many fascinating things in and around Chimney Rock, Colorado, where they now live and ranch, she is working on her new series Voices in the Desert. The first book, Treasures Among the Ruins, is set in 1926 and introduces Cornelia Miller and her adventures as a Southwestern Indian Detour Courier. The other four books span the years 1928-1932.